The Road Ahead

When the guild was founded back in 2006 I had a couple of reasons for doing so. I believed it was possible to lead a successful guild in a collaborative fashion; without resorting to dirty practices like taxes, unrealistic demands on time and avoiding a structure where the leader got all kinds of perks for no real reason. Together, we’ve proved that this is possible.

The other reason I did it was because MMO gaming is extraordinary and opens a lot of doors. Think about it; we regularly play with people up to 10,000 miles away and can interact with them as though they’re sitting in the same room. It is something that we forget about, but to me it’s just plain amazing.

Today I still believe a lot of good can come out of people from around the world working together. Be it something as simple as finding a friend in an unexpected place, having someone you can go for a drink with while you’re travelling, or just having an open mind to cultures worldwide. Gaming is a vector for doing this, where friendship is the goal. Again, we have proved that this is is possible.

With that in mind and having listened to feedback offered by some of our members, there are going to be a few changes in emphasis and process. We are aiming to get 80% of our active members to regularly share and contribute to common, game agnostic platforms within 6 months (right now we’re at around 40-60%). This decision has been made by Andy, Tunk and myself with the longevity of the guild in mind; just as it was with Guild Wars 1, there will be a time where we don’t play Guild Wars 2 or DOTA2 any more (whenever that is) and I don’t want to see the work we’ve done unravel. Changes you make now to move to these platforms are an affirmative action stating that you are in the guild for the long term, that you want the friendships you have made so far to last for years rather than months and that you are open to making more.

To this end, the chat room on the website will be disappearing for good during website maintenance occurring on Saturday (see calendar) and Steam group chat will become the main real-time platform for communication. Think of it as a guild hall without an avatar. Events like quizzes and other social gatherings will move across from taking place in games to Steam group chat. Did you know you can launch any game from Steam, including Guild Wars 2, by adding it to the library? You can get yourself a Steam account here if you haven’t got one already, and you can join the guild’s group by contacting a leader or adding your account name to this list. We will help you verify your account if needed and give you a free game in the process. Our very own Gummy Joe has written an extensive How-To guide to get you started.

Using Steam group chat on a regular basis will allow you to get to know members you don’t have contact with in the games you currently play, and maybe find something new you like. There will not be a requirement to join Steam or group chat, but I would be disappointed if people missed up on the opportunity to mingle when friendship is at the core of what we do.

The forum will remain important in all of this, not just for information but also for coordination and discussion. There will be projects on there that will need your help, starting off with a review of the welcome information for new members. What would you have liked to have known as a new member? What jokes and nuances do you think we should explain? You can help bring people together just by writing a post with your thoughts.

To help keep people informed, Patch Notes will also return in email form. We haven’t used the mass mailing abilities offered to us by the forum much but they are there and Andy will be in charge of writing those monthly newsletters covering member achievements, trends, project progress, events and more. You can opt in and out of these emails through your user settings (Board Preferences->Administrators can e-mail me information).

Finally, noobonsteroid is taking a look at how we recruit at the moment and there will be changes so we get the involvement of the whole guild in evaluating new members. It will still be up to Mentors and Leaders to make the final in or out decision, but your experiences with our newcomers will now form part of that process. This is an experimental change and will be reviewed in a few months to see if it has any benefit. More information here.

While will still be up to new members to make the effort required to be part of the group, to provide good feedback members will need to have experiences with each other. In game events will form part of this, but sometimes it’s better to sit down and have a chat with someone. To do this, there will be a “coffee morning” style event (I’m still looking for a good name), happening every other week before the guild missions, where everyone can get together with members, old and new, and get to know them better. The first will be this Sunday, starting at 12pm UTC. Details here and on Steam.

If you would like to play a more active role in our community, there are opportunities available. Likewise, comments on these changes and suggestions for further improvement are welcome. As is a name for the coffee morning event.

Thanks for your time and happy gaming!

Somerset Meetup in Words and Pictures

As many of you may be aware, this week a few of our members got together in a cottage in Somerset, UK for a real life meetup. Although a few of our photos were posted while we were away I thought people who couldn’t make it would like to know more about what we got up to.

The Cottage

The real life meetups are a combination of holiday, sightseeing, playing a variety of types of games and having fun. This wasn’t our biggest meetup to date, but 10 of us piled into the huge Double House Farm in Henton, Somerset for the week. Henton is around 10 minutes drive outside of Wells, which was the location for parts of the 2007 film Hot Fuzz. The house was beautiful with some elements dating back to the 17th century but freshly renovated. The back garden overlooks views over the valley and the house had plenty of space for everyone to spread out.

On Saturday we negotiated the supermarket (not easy on a Saturday with 10 people) and then had a long and lazy barbecue on the terrace. Sunday we packed up and took a drive to Longleat, a safari/adventure park set in the grounds of the seat of the Marquesses of Bath. The safari park is home to giraffe, zebra, rhinos, lions, cheetahs, deer, monkeys, lemurs and ostrich, to name a few, and visitors can drive through the enclosures with the animals.

Oh… Deer

Both cars we took avoided the monkey enclosure, which tend to like ripping bits off cars (we saw one car was missing a wing mirror) to the extent that hubcaps adorn the warning signs to the enclosure. After going through the park and getting some great pictures, we had a picnic, explored the house and then tackled the mirror and hedge maze which is the biggest in the UK. Once we were done there we took a short trip to Stonehenge, enjoying the setting sun before heading back to the cottage for the night.

Stonehenge

On Monday we went to the nearby village of Cheddar, famous for the cheese and the gorge. There were 2 caves to explore (Gough’s and Cox’s) with some spectacular formations and the “Crystal Quest” (story told by mannequins in some caves), a museum of prehistory with a random de-fleshed skull for no apparent reason, a number of shops. Jo couldn’t resist a bear. We also climbed “Jacob’s Ladder” which takes you to the top of a tower with views over the gorge, Cheddar and beyond. We also tested out the panorama feature on Jo’s phone which turned out pretty well!

Tuesday we took it pretty easy, with Fuzzock, Jo Mk 2, Mordreana, TheBarmCake and myself heading to Wells in the afternoon for a bit while others stayed at the cottage and gamed. We took a detour into one of the clothes shops and ended up talking to one of the assistants who happened to play Guild Wars 2 as well!

Glastonbury Tor

Wednesday we all went to Glastonbury, walked up and explored the Tor  which is a single, naturally formed hill in the middle of flood plains, with a Tower on top. We had a great lunch in the pub in the town centre and wandered through a number of New Age shops (the area is popular with druids and others with pagan beliefs). Thursday was another quiet day as the rest of the week caught up.

Of course there were a lot of laughs along the way. Andy and Somnium were filming most of the trip and there will undoubtedly be a video made at some point. Somnium was filming on his GoPro, a tiny HD camera which he uses on his Robocopter and is nearly indestructible. This got strapped to one of the toys that Ian had brought with him which a) meant extra pain for those trying to catch the toy and b) some great footage. Andy was filming on his camcorder which has a slow mo ability – expect slow motion everything as a result.

GoPro strapped to the Torpedo

It also seemed to be a holiday of people trying on hats and masks in shops. No idea why, but there’s some great/creepy pictures. The “boyband” picture was taken by chance in Cheddar – I walked across the road to look at some ducks, turned around and the rest were standing like that. We also played a lot of board games. Jo Mk 2 broke in her Adventure Time Monopoly kit as posted on our forum. We also played Risk, N-Tropy, Pandemic, Citadels, Munchkin, Uno, poker and more, and spent one evening watching the film Wreck-It Ralph.

We were incredibly lucky with the weather and it was nearly wall to wall sunshine all week. A few of us got quite pink but it was great to be able to enjoy the outdoors.

Group picture taken outside Longleat.
Top Row L to r: Volucer, Fuzzock, Andypanda, Sevenforce
Bottom Row L to R: TheBarmCake, Jo Mk 2, Jareth, Mordreana, Tasha, Somnium

I’ve covered a lot here, but barely scratched the surface. If you’d like to take a look through the pictures we took, they can be found on our Flickr account (click here!).

Guild Wars 2 Patch Notes: Last Stand at Southsun

LIVING WORLD

Last Stand at Southsun

Help Inspector Kiel track down Canach, the villain behind the increased animal aggression and the focused attacks on Consortium settlements. Canach’s intent is to destroy the settler contracts (and punish Subdirector Blingg for his vendetta against Canach).
Players must work together to protect the settlements and the innocents within from the crazed horde’s sustained assault, ultimately allowing Inspector Kiel to destroy the records and free the settlers from their unfair commitments without harming any of the island’s residents. This sets the stage for the upcoming Dragon Bash festival to happen without settler unrest spoiling the festivities.

Open World

Note: All this open world content takes place on the Southsun Cove map.

  • Added new island-wide meta-event where players defend and liberate the new settlements across Southsun Cove. If players hold all four settlements, merchants will become available with unique items, and there is a chance that an Enraged Karka Queen boss will spawn.
  • The Enraged Karka Queen boss event rewards large boss chests like other world bosses and gives two guaranteed rare or better items once per day.
  • Added four new items as rare rewards to all Southsun Cove content. These items are tradable and soulbound on use.
    • Mini Reef Rider: Your very own exotic miniature version of the reef rider. Hurry, because this limited-edition item only drops for the next two weeks!
    • Settler’s Keepsake: An exotic accessory with toughness, healing, and condition damage stats.
    • Settler’s Amulet: An exotic amulet with toughness, healing, and condition damage stats.
    • Settler’s Ring: An exotic ring with toughness, healing, and condition damage stats.

Still Available in Southsun Cove

  • Wild animals (karka, reef drakes, wind riders) continue to exhibit more aggressive behavior.
  • Visitors trapped by the hostile wildlife need to be escorted to safety.
  • The crazed wildlife will attack new and existing settlements on the island; players must fend off the attack and defend the sites.
  • More robust resource nodes to harvest, providing passiflora flowers and fruit, karka shells, and other island-specific resources.
  • Players can view the interactions between two high-profile tourists on the island: Lord Faren and Lady Kasmeer.
  • The “Crab Toss” activity is still available.

Instances

  • Added new Canach single-player story boss encounter.
  • Added explorable multiplayer variant (unlocked if you defeat Canach).
  • Added new single-player instance for the culmination of the story.

Achievements

  • New content-based and story-based achievements designed to encourage play on the Southsun Cove map.

Guild Content

  • Added a new guild puzzle to Snowden Drifts.

NEW FEATURES AND CONTENT
World vs. World

  • Changed World vs. World matchmaking:
    • The deviation listed on the leaderboards is used with a new formula to create more varied matchups.
    • The matchups are listed on the leaderboards page.
  • Commander map pings and strokes are now visible to members of their squad.
  • Players now gain World Experience for killing guards, destroying walls, destroying gates, and building mortars, cannons, and burning oil.
  • Added a laurel merchant selling Ascended items:
    • Ascended rings can be purchased for 25 laurels and 250 badges of honor.
    • Ascended amulets can be purchased for 20 laurels and 250 badges of honor.
    • Ascended accessories can be purchased for 40 laurels and 50 globs of ectoplasm.
    • WvW-specific infusions have been added and can be purchased for 5 laurels and 125 badges of honor.
      • Offensive infusions provide players with +1% damage to guards and lords.
      • Defensive infusions provide players with -1% damage to guards and lords.
  • Added a new reward chest. Every time players gain a WvW Rank, they receive a chest with WvW rewards:
    • Coins.
    • Badges.
    • A chance for:
      • Traps.
      • Siege blueprints.
      • Superior siege blueprints.
      • Masterwork armor/weapons.
      • Rare armor/weapons.
      • Exotic armor/weapons.
      • Ascended rings.
      • Precursors.
    • Players who gained World Rank prior to the chests being added will receive 1 additional chest per rank gained until they have received a number equal to the ranks they had gained previously.
  • Added 5 tiers to Defense Against Guards, for a total of 10:
    • All Defense Against Guards abilities count towards lords and supervisors.
    • 7% reduced damage (total) against guards, lords, and supervisors.
    • Gain retaliation when the player negates guard damage.
    • 10% reduced damage (total) against guards, lords, and supervisors.
    • Gain 1 stack of applied fortitude when killing a guard, lord, or supervisor.
      • Applied fortitude: Grants the player 20 vitality (max of 5 stacks; stacks are lost on death).
  • Added Oil Mastery to the available ranks and abilities list:
    • Increases burning oil radius by 25%.
    • Increases burning oil damage by 15%.
    • Grants protection to the player and oil cauldron when the player is using the cauldron.
    • Burning oil damage removes 1 supply from enemies.
    • Skill 3, Burning Shell: Creates a fiery dome that reflects projectiles for 10 seconds.

Structured PvP

  • Spectators now see their target’s rank on the HUD.
  • Spectators may now select targets while viewing from fixed cameras.
  • Spectators may now right-click and double-click players to switch follow targets.
  • Spectators now hear local chat around their position.
  • Spectators now see health bars with every visible nameplate.
  • The Spectator Inspect window saves position.
  • Reworked the spectator list to allow context menus.
  • Nameplates do not fade on unselected targets during spectating.
  • Nameplates have brighter team colors during spectating.
  • Nameplates no longer show level 80.
  • Added a button on the defeated health bar to show death breakdown.
  • Added a victory animation at the end of PvP matches.
  • Added /gameend admin command to force-end custom arena matches after they’ve started. This does not award stats, glory, or rank points.
  • Fixed a bug where team selection buttons were not disabled when the team was full.
  • Fixed a bug where players would occasionally join a team and spawn in the wrong starting area.
  • Player and pet map icons are now always layered above capture point map icons.
  • Death breakdown no longer shows automatically upon defeat.
  • Minimap objective markers are now a fixed size when changing zoom levels.

Game Optimization

  • Continued optimizations to the game to improve server performance and work toward eliminating lag during large encounters. We’ll be continuing to improve performance in this area in upcoming releases and provide as optimal an experience as possible with large numbers of players on screen.

BALANCE, BUG-FIXING, POLISH
World Polish

  • Caledon Forest: Adjusted camera position during the mossheart transformation.
  • Drawing the Juggernaut Hammer no longer causes armor that has glowing areas to become invisible.
  • Timberline Falls: Adjusted the UI for the skill challenge to fight Cooroo’s crab.
  • Queensdale: Carnie Jeb has been promoted to a veteran to make his fight comparable to other skill challenges.
  • Particles now correctly align to the ground on the Undead Coral Creature.
  • Effects now appear at the correct size when attached to the Karka Young creature.
  • Branded Lesser Air Elemental art now has legs and a tail.
  • Encumbered state now automatically resolves with empty inventory slots.
  • Full hint completion now awards the hint achievement.

Events

  • Global: Minor UI fixes for several events.
  • “Defend Lionguard Lindi as she searches for buried treasure”: Fixed an issue blocking event progression.
  • Dredgehaunt Cliffs: Dredge tunnels can now be hit reliably with ranged attacks.
  • Fields of Ruin: Wasps near tkittenonhawke delegation are now the same level as other wildlife in the area.
  • Temple of Lyssa: Creatures no longer benefit from multiple scaling buffs at the same time.
  • Plains of Ashford: Fixed a bug with the Iron Legion turrets at the Exterminatus HQ.
  • Malchor’s Leap: Added a countdown at the end of crystal collection for Technical Agent Frazz.

Dungeons
Sorrow’s Embrace

  • Made it easier to select Rasolov when bringing him glowing ore.

The Ruined City of Arah

  • Randall Greyston and the Seers path: The Bloodstone Shard is no longer permanently invisible.

Personal Story

  • Fixed a bug where some entries in the My Story tab could not be viewed.
  • “Assault the hill”: Fixed a rare stall at the end of the story step where clearing the bridge would not complete correctly.

Profession
General

  • Sink and Float effects: No longer affect targets above water.

Elementalist

  • Ring of Earth skill: No longer destroys unblockable projectiles.
  • Lightning Whip skill: Now strikes targets in a similar angle to other melee ranged skills.
  • Elemental Surge trait: Now functions correctly with the Arcane Shield skill while the player is attuned to air.
  • Conjure skill: Summoned weapons now correctly appear in the player’s hands if certain on-swap sigils are equipped.
  • Arcane Energy trait: Now works properly with the Arcane Power, Arcane Shield, and Signet of Restoration skills.
  • Rock Anchor skill: No longer able to affect targets at infinite range. Now respects line of sight.
  • Air Bubble skill: No longer able to affect targets at infinite range. Now respects line of sight.

Engineer

  • Glue Bomb skill: The radius of the effects is now consistent—240 units for all effects when untraited, 360 units for all effects when traited.
  • Steel-Packed Powder trait: Now applies when detonating turrets.
  • Fixed a bug that prevented certain traits from functioning correctly, including Rifled Turret Barrels, Metal Plating, and Autotool Installation.
  • Throw Mine and Mine Field skills: Certain friendly NPCs no longer detonate mines.
  • Scatter Mines skill: Recharge is no longer impacted by the Rifled Barrels trait.
  • Adrenaline Pump trait: Now works with turrets and racial skills.
  • Short Fuse trait: Now works underwater even when the Grenadier trait is equipped.
  • Inertial Converter trait: Now works underwater for the Grenade Barrage skill.
  • Rocket Kick skill: Now hits targets at maximum range.
  • Fire Bomb skill: No longer deletes the bomb if the player jumps at the wrong time.
  • Smoke Bomb skill: No longer deletes the bomb if the player jumps at the wrong time.

Guardian

  • Zealot’s Defense skill: No longer destroys unblockable projectiles.
  • Shield of the Avenger skill: No longer destroys unblockable projectiles.
  • Perfect Inscriptions trait: Now functions in PvE.
  • Symbol of Judgment skill:
    • Now acts as a combo field even if the Writ of Exaltation trait is not equipped.
    • No longer heals for less without the Writ of Exaltation trait. It now uses the higher value in all cases, and the healing fact on the tool tip is now always accurate.

Mesmer

  • Phantasmal Warlock skill: The damage skill fact now displays accurately.
  • Prismatic Understanding trait: Now functions with torch’s The Prestige skill.
  • Portal Exeunt skill: Casting during the last second before the portal expires no longer fails to create the entrance.
  • Veil skill: The skill fact now indicates the correct stealth duration (2 seconds).
  • Illusion of Drowning skill: No longer able to affect targets at infinite range. Now respects line of sight.
  • Clones now attack ranger pets even if the ranger is out of range.

Necromancer

  • Greater Marks trait:
    • Now increases the ground target size of all marks.
    • Now increases the size of marks created by the Lich Form skill.
  • Death Nova trait: Now functions with Necrotic Traversal.
  • Grasping Dead skill: Now lists the correct number of bleed stacks (3) in its tooltip.
  • Feast skill: Now lists the correct radius (600) in its tooltip.
  • Wicked Spiral skill: Now displays the correct range in the tooltip.
  • Dark Armor trait: Now functions with Life Leech, Frozen Abyss, and Wicked Spiral.

Ranger

  • Whirling Defense skill:
    • Now strikes targets at a similar range to all other melee skills.
    • Now increases the reflecting range when the Off-Hand Training trait is equipped.
  • Eagle Eye trait: No longer makes the Rapid Fire and Barrage skills uninterruptable by the Long Range Shot skill.
  • Splinter Shot skill: Projectile speed is no longer 75% of what it should have been.
  • Coral Shot skill: Projectile speed is no longer 75% of what it should have been. The bleeding on this skill now interacts correctly with the Eagle Eye trait, granting an extra stack of bleeding at maximum range. This skill can no longer be shot backward.
  • Feeding Frenzy skill: Projectile speed is no longer 75% of what it should have been. This skill can no longer be shot backward.
  • Mercy Shot skill: Projectile speed is no longer 75% of what it should have been. This skill can no longer be shot backward.
  • Pets now draw aggro from guards in WvW.

Thief

  • Black Powder skill: No longer fires its projectile backward while moving. The field can still be generated.
  • Shadow Refuge skill: Now lists its duration in the tooltip.
  • Shadow Return skill: No longer has infinite range.
  • Shadow Shot skill: The second half now hits the target more reliably even if the player happens to jump while the bullet is in the air.

Warrior

  • Destruction of the Empowered trait: Might no longer grants double the bonus, and stability grants the correct bonus.
  • Restorative Strength trait: Now functions with the sylvari Healing Seed skill and the human Prayer to Dwayna skill.
  • Combustive Shot skill: Now displays damage facts appropriately throughout all adrenaline levels.
  • Warrior banners now apply their buffs immediately.
  • Battle Standard skill: No longer initially applies stability and then transitions over to swiftness. It now applies swiftness with stability coming from the active skill on the banner.
  • Building Momentum trait: Now functions with the Flurry skill.

Structured PvP

  • PvP Chainmail armor: Added to the loot table for Copper, Silver, and Gold Rabbit Rank Chests.
  • PvP Apprentice armor: Added to the loot table for Copper, Silver, and Gold Deer Rank Chests.
  • PvP Fused Gauntlets: Removed from the loot table for Match Win Reward Chests.
  • Raid on the Capricorn: Capture point events now always display correctly.
  • Legacy of the Foefire:
    • Added an additional spectator camera location to the graveyard area.
    • Adjusted spectator camera location at the waterfall capture point.
  • Spirit Watch:
    • The orb is no longer prevented from spawning at the start of the match.
    • An orb carrier can no longer stand at the edge of a capture point to capture it without scoring the orb.

World vs. World

  • Events in WvW now reward twice as much World Experience on completion as in the past.
  • It is now easier to receive event credit for killing the castle lord when assaulting Stonemist Castle.
  • Players can now exit Obsidian Sanctum using the portals behind their entrance point.
  • The underwater gates of the Lowlands Keep in the Eternal Battlegrounds repair when each structural upgrade is completed.
  • The southernmost gate of the garrison in each of the Borderlands repairs when each structural upgrade is completed.
  • Returned the orichalcum nodes to Obsidian Sanctum.
  • New daily WvW achievements have been added to the rotation.
  • Increased the number of WvW-specific daily achievements available each day to three.
  • Flame Rams now destroy after 15 minutes of not being used. All other placed siege weapons now wait for 1 hour of no use before destroying.

BLACK LION TRADING COMPANY GEM STORE

  • German customers now have the option of using ELV to pay for Gems. Simply click the Buy Gems button in the upper-left corner of the Gem Store, select* elektronisches Lastschriftverfahren* as your payment method, and follow the on-screen instructions.
  • Custom Arena Time Tokens are now available in the Gem Store in the Services category to add time to your favorite arenas: 5 days for 150 gems or 20 days for 480 gems.
  • The Consortium Harvest Sickle is now available in the Gem Store in the Service category for 800 gems each. This sickle has unlimited charges and is available in the Gem Store until June 24.
  • The Miniature White Kitten is now available in the Gem Store in the Minis category for 400 gems each. This adorable miniature concludes our spring-babies miniature sale and is available for one week.

Guild Wars 2 Update Notes – The Secret of Southsun

LIVING WORLD
The Secret of Southsun

The refugees from Flame & Frost who were resettled at Southsun Cove are up in arms over the restrictive residency contracts that prevent them from leaving. Tensions are high, and settlers are brawling with Consortium guards. What’s worse, the island’s local wildlife has been agitated and is even more aggressive and territorial than usual.
The Lionguard’s Inspector Kiel has been charged with quelling the violence so it doesn’t interfere with the upcoming Dragon Bash festival in Lion’s Arch. Kiel takes her job seriously, so she’ll need help from players and Researcher Levvi to keep everyone on the island safe from the local wildlife and each other.

Southsun Cove

  • The Consortium has created a new exotic resort for those looking to get away for a while. Lord Faren and Lady Kasmeer are currently there on vacation.
  • New settlements have been created for refugees coming in from Lion’s Arch.
  • Animals on Southsun Cove are becoming increasingly aggressive.
  • Settlers and tourists have wandered too far from the camps and need assistance getting back to safety.
  • Researcher Levvi is looking for brave adventurers to help survey the island and recover samples to determine the cause of the native creatures’ increased aggression.
  • Tensions between settlers and Consortium members have led to confrontation that may require mediation.
  • The new Crab Toss activity is now available at Sawtooth Bay in Southsun Cove. Players can win karka shells, passiflora, tonics, and more.
  • Southsun Supply Crates will drop rarely from creatures during the Secret of Southsun event. These crates contain Southsun crafting materials and a chance at a wide variety of items, such as shoulder skins, new boosts and convenience items, and a rare chance at new weapon skins and minis. Southsun Supply Crates can also be purchased from the Black Lion Trading Company (see below for more info).
  • Blooming Passiflora are now growing on the island.
  • The larger veteran and champion karka now have a guaranteed drop chance for karka shells upon defeat.
  • All players who enter the island for the duration of the event are scaled up to level 80. This content is available from May 14 to June 4.

Guild Content

  • Six Guild Trek locations have been added to Southsun Cove.

Achievements

  • Added new living world achievements to Southsun Cove: “Consortium Rewards Club Member,” “Southsun Settler Supporter,” “Southsun Sightseer,” “Southsun Volunteer Fieldwork,” “Southsun VIP Meet and Greet,” and more.
  • Added new achievements for Crab Toss activity: “Crab Toss Participant,” “Crab-Carrying Competitor,” “Crabtacular!,” “Crabgrabber,” and “Crab Toss Champion.”
  • Players who complete 25 of the Secret of Southsun achievements will earn the “Southsun Stalwart” meta-achievement. This achievement awards players with a Sclerite Karka Shell back item and the title of “Southsun Stalwart.” The Southsun Stalwart meta-achievement covers the entire event’s content, some of which is not accessible until the next release.
  • A new title, “Crab Toss Champion,” has been added for players who win a game of Crab Toss.
  • A new title, “Crabgrabber,” has been added for players who steal 100 crabs during games of Crab Toss.

NEW FEATURES AND CONTENT
World vs. World

  • Obsidian Sanctum, the jumping puzzle in the Eternal Battlegrounds, has been moved to its own WvW map.
    • Entering the puzzle will take players out of the Eternal Battlegrounds.
    • Leaving will take players back to Lion’s Arch.
  • Added a new vendor: “Traps and Tricks Outfitter.”
  • Traps have been added as a new purchasable consumable utility item. Two unique variants are available.
    • When placed, traps last for one hour.
    • Players may only have one of a given trap type deployed at a time.
    • Traps will disappear when a player leaves the map.
    • Traps are sold by the vendor for 15 badges and 525 karma; they will stack to 250 and are account-bound.
    • It takes a 4-second channel to place at feet.
    • Placing a trap uses very short-range ground targeting to assist in orientation.
    • Placed traps have a 600×90 rectangular trigger area; only enemies can trigger them.
    • Once triggered, traps affect up to 20 enemies within a range of 1200.
    • Traps cost 10 supply to place.
  • Supply Removal Trap
    • Removes 5 supply from enemies affected by the trap.
  • Stealth Disruptor Trap
    • Removes stealth from enemies and reveals them for 30 seconds, preventing stealth.
  • Arrow Cart: Arrow cart damage vs. other siege weapons has been reduced to 50% of its current damage.

BALANCE, BUG-FIXING, POLISH
General

  • A Commander’s map pings and strokes are now visible to members of their squad.
  • Fixed several shadowstep bugs that let players teleport through WvW gates and exploit various dungeons.
  • Fixed a bug that caused some items to lose their functionality after a player has gone into a downed state.

Events

  • Malchor’s Leap:
    • Pact cannons near the Shelter Docks are now fully operational.
    • The Inquest Ornithologist has been upgraded to a champion, as befits her Group Event status.
  • Metrica Province:
    • Minor UI changes were made to the Mark II golem event.
  • Mount Maelstrom:
    • The Branded ogre in the Infinity Coil complex is now properly imprisoned in his cage.
  • Sparkfly Fen:
    • Added a skill to the seaweed-mine bundle.
  • Timberline Falls:
    • Fixed a stalling bug in the event “Protect krewe leader Dobbs as the krewe clears the excavation site.”
  • Wayfarer Foothills:
    • Dredge soldiers outside Molensk are no longer rooted in place.

Personal Story

  • “Down the Hatch”:
    • Fixed a rare stalling bug at the end of the story step.
  • “The Ghost Rite”:
    • Fixed the player’s camera position while transformed.

Structured PvP

  • Reverted a change to PvP dailies that increased their difficulty.
  • Reworded some custom arena tooltips to be less confusing.

Profession Skills
Warrior

  • Leg Specialist:
    • This trait will no longer function with the Burning Oil siege weapon in WvW.
  • Healing Signet:
    • Updated skill facts to show the passive effect and accurately display the healing value for the active effect.

Elementalist

  • Dragon’s Claw:
    • Fixed an exploit that caused this skill to fire at increased rates.

Engineer

  • Kit Refinement:
    • The cooldown icon will now display correctly when this trait is used with Flamethrower.
  • Fixed a bug which disabled certain traits from functioning correctly. This includes Rifled Turret Barrels, Metal Plating, and Autotool Installation.

Elementalist

  • Shocking Aura:
    • This skill’s icon on the buff bar now displays the same icon as the skill itself.

Ranger

  • Fixed a bug that caused the projectile speed of the following axe skills to be 75% of their intended speed:
    • Ricochet
    • Splitblade
    • Winter’s Bite
    • Path of Scars
  • Juvenile Rainbow Jellyfish now uses a unique model.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

  • You can now purchase the Southsun Supply Crate in the Consumable category of the Gem Store for 1 for 150 gems or 10 for 1200 gems. These special crates contain Southsun crafting materials and a chance at items such as shoulder skins, new boosts and convenience items, and a rare chance at new weapon skins and minis. The Southsun Supply Crates will only be available until June 10. The Southsun Supply Crates will also be a limited-time rare drop off the creatures on the island during this time.
  • The Consortium Swim Speed Boost is now available in the Boost category of the Gem Store for 1 for 50 gems or 5 for 200 gems. This boost will increase your swim speed by 15% for 1 hour. This boost is not useable in PvP.
  • To celebrate spring, the Gem Store is making one miniature baby animal available each week for the month of May. This week’s adorable addition is the Mini Moa Chick, which is now available in the Minis category of the Gem Store for 400 gems each.
  • How to Dance, Volume 1 is now available in the Services category of the Gem Store for 400 gems. This book can be used to gain access to three different dance moves and a skill that will allow you to invite others to participate in your dance party.

Optimizations

  • We’re rolling out our first set of optimizations. This is the first in many steps involved in helping resolve issues with “skill lag.” Some players will experience a slight improvement in skill lag issues with large groups of players, while some players may also experience a slight raise in their FPS.

Balance, bug-fixing and polish:

  • Fused weapon tickets are no longer available in Black Lion Chests.
  • Citizens! The Shark Boss crier will no longer be a bother. Please excuse his bad behavior.
  • Prevented Levvi from getting killed and temporarily blocking the scavenger hunt on Southsun Cove.
  • Fixed an issue with crab toss where players would get stuck on a team reserved for those carrying the crab.
  • This subsequently fixes an issue where more than one player wins, but the winner does not get a winner’s prize.
  • This also fixes an issue with the achievement for winning Crab Toss.
  • Closed an exploit that allowed some players to still access the final molten dungeon instance.

Happy MYSTday!

Today marks the 7th anniversary of MYST’s founding!

Thank you to everyone for your involvement and contributions to our community over the last year. It’s been a year of change and there’s more to come. More on that later though. This weekend there are going to be a number of events you can take part in to get to know your guildies and celebrate the road that has been travelled!

Today from 1pm UTC there is going to be a 15 question general knowledge quiz. Quizzes are a tradition in the guild, stretching back to 2006, so no birthday would be complete without one. This one is for fun and open to every member through the forum’s chat room which has been reinstated for the next couple of weeks.

Tonight from 7pm UTC we’ll be going back to the game that founded the guild – Guild Wars – to have some fun. Meet in the Guild Hall and we’ll choose a suitable adventure; mission, vanquish, dungeon or elite mission.

Tomorrow from 1pm UTC there’ll be the usual guild missions (bounty and rush), followed at 2:30pm by Hide and Seek & a new game for us – map races. Rules and more information will be posted on the forum later. There will be suitably themed prizes!

Next weekend we also observe another guild tradition – Eurovision. There’ll be more details about this midweek, but I hope you can join us next Saturday night as we enjoy and endure the delights and torture of European music.

Until then, I hope you enjoy the weekend. So, who wants cake?Omnom

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