Re: Influence Expenditure

Post » 13 Aug 2012 16:37

Hehe... Lists in general make me squee... don't ask what the folder next to my pc contains and you will never have to know the extent....

As for the 5am thing as i'm not currently working chances are I can kick off things if they run out at unsociable hours depending of course on my health and when I start college.... :D!
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ku ku
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Re: Influence Expenditure

Post » 13 Aug 2012 18:15

Tasha wrote:
Aetro wrote:God I love spreadsheets. I have a problem.


You and me both. Andy likes to tease me about it frequently.


=Sum(A4+D3)

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Lol
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Andypanda
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Re: Influence Expenditure

Post » 20 Aug 2012 20:23

I don't understand anything about this guild influence stuff (guild noob; you have my permission to point and laugh), but I do love me some spreadsheets. I'm not sure if there is anything that is not improved by lists and spreadsheets. Glad to know I am among like-minded people.

Sorry, please continue with the relevant conversation.
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Ertzi
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Re: Influence Expenditure

Post » 20 Aug 2012 20:52

I think the relevant conversation has dried up to dribbling list fiends rolling about on the forum floor....
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ku ku
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Re: Influence Expenditure

Post » 01 Oct 2012 08:46

Bumping this as we've mostly gone through the major builds that are available and worth while, and can now look at providing regular buffs to guild members. So, time to start a discussion on what is most useful when for people.

Currently we've been building the dungeon influence booster for Saturdays and something WvW-ey for Wednesday. I'm not sure what the best WvW build is yet though, and if we may be better off with a catapult rather than a fort buff - thoughts please. Also what boosts people would like the rest of the time.

There is a major change to the chart I didn't realise at the time - the Asuran Contractor only works once, so it's useful for large builds but not smaller buff builds. That means we can only get 2 builds going at a time.

Anyway, time to start chucking opinions in the mix!
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Re: Influence Expenditure

Post » 02 Oct 2012 14:36

Considering the time it takes to research vs the time it lasts as boost: the +10% magic find for 72 hours seems like an ok boost during the time at which no actual guild events are planned (admit it: we all like our shinies). It takes 36 hours to research, which means something else can be researched "in between" while still getting the boost pretty much all the time (assuming there is enough influence to fuel this boost madness).

For the rest, I agree with trying to get the boosts during boost-related guild events. That might mean the event time needs to fluctuate in order to give everyone a chance to at least participate from time to time. But I guess that's something that'll point itself out in the future.
"the noblest of dogs is the hot dog, it feeds the hand that bites it."

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