This is a short guide on how to get the most out of your everyday hammer warrior build (Devastating Hammer or Magehunter's Smash) by using a technique called quarterknocking.
What is this quarterknock? you might ask. A quarterknock is basically a knockdown followed by another knockdown with less than 1/4 second in between for the target to stand up and cast spells. This makes for a deadly lockdown of a monk or other important target.
How do you quarterknock people then? Thought you'd never ask. To begin with, what you need to be able to quarterknock:
a)A warrior and a build with 2 or more knockdowns (devastating hammer, heavy blow or bull's strike, shock works just as well)
b)Stonefist Insignia on any part of you armor
c)A somewhat good connection
Now that you have what you need let's see how you actually do it, this is for a
Devastating hammer build but it works the same way with any build.
1. Build up adrenaline for all your skills.
2. Open with either Devastating Hammer or Bull's Strike.
3. If you opened with Devastating Hammer use Flail, if you opened with Bull's strike perform a quarterknock with Devastating Hammer now using the technique described here (from now on I'm assuming you've opened with devastating hammer or performed a quarterknock already).
4. Hit your target once or use Crushing blow to get the adrenaline used for Flail back.
IMPORTANT : 5. Cancel your attack in any way you please, walk to side or press the cancel action button (Esc by default) just make sure your character isn't attacking your target
6. When your target is just about to get up use Heavy blow, don't wait too long though or he'll have time to cast before the heavy blow knockdown hits him. This is the part that takes quite some practice to get perfectly timed, there's no way to really tell someone when to use the second knockdown you just have to learn to time it by trying it for yourself.
To hopefully clarify things a bit I've uploaded a short clip of me doing this:
http://ie.youtube.com/watch?v=zM5087SV9aoNotice how early you interrupt casts if you get it perfectly timed.
When you get the timing right you can start adapting this to other things, one I can think of right now is timing for example Disrupting chop to interrupt a spell after knocking someone down
Feel free to ask questions if something is unclear, I suck at explaining stuff

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// Matt